Unstable Core
Hey this game was created in one week for the "My First Jam : Winter Jam", (it was not my first game jam).
"What's this game?" and a post-mortem of the jam
I tried to create something that was not a platformer, after noticing that's basically what I do most of the times for game jams. So this game is an roguelike (but without the procedural generation) where you need to complete four phases to reach the end.
I was low on time so the game is very incomplete and there's not even a custom scene at the end. Maybe I will comeback to develop it a little bit more, because it's definetly not in state I wished it was, but it was really fun creating it this week and I think it has potential I just need to use more time for polishing. I used most of the time I took to polish to create the run animation and it stills looks bad, I could have used that time for more useful stuff.
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